Hunter: the call of the wilderness
Number 21, weapons skill points and person skill points, 10 (undistributed), $190,000.
The weapon is 308 with a hard bullet of 300; pistol of 454 with a soft bullet of 90+
No other special information
Integration:
1. Your role can be watered and you will not return to shore because you are unconscious.
2. You can hunt in the water now.
3. Rendering distance increases and you can now observe targets within 650 m (500 birds).
The number of tents, tripods and physical baits available increased to 20 times.
DLC weapons are no longer free (unless you buy them).
6. The speed of movement of the role has tripled, the experience of the weapon and the person has increased fivefold and the value of money has tripled.
7. Reduce hunting pressure areas (about 50 per cent).
Reduce the movement of people (60 per cent standing, 80 per cent crouching, 100 per cent under).
9. Skip the game overload and speed the game up.
10. Special skills are unlocked when bloodhounds are upgraded, and the experience gained is fivefold higher (manual clicks are still required to learn if skills are to be effective).
11: The pace of heart rate increase is reduced by 90%, allowing you to pursue further distances and longer break times.
The cost of rest is fixed at 250.
Improve the efficiency of ammunition purchases (50 hits per purchase).
Increased penetration of all types of munitions:
:: Rifles ammunition: increase of 12 per cent
:: Shotgun ammunition: 36 per cent increase
:: Pistol ammunition: 20 per cent increase
*Arrow Targets: (1), 3x70: Increase by 10%, (2), 350+540: Increase by 20% (with an increase of 600 and 700 arrows, applicable to prey within 3 levels)
15. Increased ammunition capacity.
16. Enhancement of selected skill trees on an original basis:
(1) “Slow motion”: 80 per cent reduction in role moving noise;
(2) “Direct capacity”: increased by 99.9;
(3) “Enhanced hiding”: hiding in grasslands, woodlands, bushes, etc.
(4) “Effect off impact”: 40 per cent reduction in fall injuries;
(5) “Major odor”: The inducing range of odor sprays has increased threefold, increasing the probability of attraction;
(6) “Deathful seduction”: increases the attraction of the echo;
(7) “Intuitive measurements”: aligning animal voices with observations and making them more accurate (need to be full)
(8) “Lookings like torches”: number of animal drinking points, rest areas, feeding areas + 3 used in watchstands
17. The skill tree is unlocked. Previously, it had been necessary to turn on the cheater or add additional available skill points to increase the person ' s skill points and to learn other skills, but the use of this module would not require additional add, the only trouble being that it would require you to start a "new game" and re-drive to give more available skill points for each upgrade.