King of the Crusades 3
The East Dynasty + Multiplay Experience.
New player read!
1. A change of dynasty would lead to a declaration of allegiance, possibly accelerating reunification or fragmentation;
2. The written contract of legality is the People ' s Land, with only 1 and can be unconditionally revoked
3. Inheritance laws are also referred to as rule of law, with posts being replaced by other officials and civil service accumulations of [performance appraisal] and [official rank] who may be promoted to posts
4. The political system: the monarchy of the town is the town of the capital, the town of the People ' s Republic of China is independent, the town of the army is independent and the town of the army is independent.
5. Between military palaces and civilian counties, between inherited and rule of law, the monarch can pass through [role interaction] Switch
6. Accumulation of prestige and military life by civil state players can be decided upon for transfer to the military palace and the capital town.
7. The deer-by-deer zone is used for mutual use and the subjugation of the savannah-only areas of the four seas is initiated
8. 40 per cent of territories holding a superior power trigger the power regime
9. The new dynasty depends on the legal kingdom in which the Emperor ' s original title is located.
10. Obstructive or subjugable regimes
11. The generals of the civilian states were unable to obtain the Baron unless the Emperor ' s culture had been transformed by court officials.
The path to superpower is a model that is built around the expansion of the skilled tree and includes new features, weapons, resolutions, events, treasures, designs and religious teachings.
The module provides 42 skills that are stronger than the original and in which AI is more inclined to choose them, making the game different from the original experience.
The module provides three different skill trees, corresponding to knowledge, war and planning.
Through the course of knowledge, you can quickly produce a great deal of treasure to arm yourself and the knights, and you can summon a great army of the dead from the earth to defeat the enemy. Or by empowering themselves to defeat their rivals.
There is a more comprehensive mix of skills included in the war route. It will rapidly enhance your personal strength and enhance your military capability in all its aspects. By unlocking skills, you can recruit extremely powerful armies against the enemy, which is certainly not cheap. In addition, the skills provided by the route of war can consolidate the rule of your country, and it will provide you with a combination of religious reform, cultural development, feudal feelings, etc.
In addition to providing a substantial amount of planning in a straightforward manner, the most important of these are the new schemes provided. In addition to being used to complete the interaction in the module, if you have a new one, and you do not need it, you can increase the acceptance of most original interactions.
New religious teachings
• Bold duel: the war can be ended by inviting belligerents to fight.
:: Legendary worship: the general may acquire a legend after the end of the war
• War as a relief: 10 monthly reductions in pressure during the war and 3 unique reasons for declaring war
• Eyes on the sky: life expectancy of the person + 30, with one random believer receiving a star sky shield every year
:: Shadow sanctions: assassination can be carried out without regard to character, interpersonal relations and coercion, planning success rate + 20 per cent
• Subordination: no tyranny
• Join the ship: it is easier to invite the landless to the palace and to recruit new recruits (arkmen)
• Erosion: a declaration of war can be made even if the army is assembled
• Disorder: a cap of 100 for the banners, but the law cannot exceed the feudal autonomy
The Prince of Darkness is a complete transformation of the base game, aimed at bringing the Dark World into King of the Crusades 3. As a result, it has changed many of the play concepts and has used the broad content of the original world view to provide a different experience.
First of all, as a vampire, you are immortal to a certain extent. You will not die of old age or disease, but being punished with fire or beheaded will still end you. Thus, inheritance is a smaller place but still requires a little attention. Similarly, marriage does not allow you to have children, so marriage is mostly a political tool available to minorities.
Religion is a central part of play, even more important than in the CK3 body. Here, it represents the core philosophical principles of your role, helping him not to fall into the beast. In fact, the heart — the true expression of the monster inside you — is one of your worst enemies, and the pressure to manage you is so important that you don't become its prey, which means that your role becomes a wild demon that he cannot play.
Pay attention to your thirst, which represents the core correction of your blood needs. Thirsty is used in many schemes and capabilities and is manually supplemented by slow automatic replenishment or active hunting.
Vampires learn things very slowly. So you can still use the basic lifestyle, but at a lower rate. But you can choose to put your time into the energy, open the power of the curse for your use.
Construction represents your influence on people. Most have different attributes, and you have to plan how to balance them. It is worth noting that the main population centre, in the highly developed capital of the Principality, is the greatest asset that any Prince can dream of.
The war was clearly changed, with greater emphasis on knights. Your knight's bravery has made it easy to defeat more enemies, especially when most are conscripts. So beware of the hostile vampires who are brave and capable.
In a world full of deception and trickery, the ability to solve plays a more important role. There are new schemes for your use, some related to your abilities, and most of the players have secrets, and you can not tell them ... or use them for extortion with religious permission.
The Dark World is a world view that has been shaped for more than three decades and its content is contained in hundreds of books and other forms of media. Its main premise is that in our world, many supernatural biological factions interact under the watch world, creating a world full of plots and stories.
The vampires of Dark World are mainly born of the bible's curse on this Cain (the first murderer), and most of them can trace their blood to him, a system known as “generationals”. The undead clan tree has been divided into several factions and clans, each with its own strength, weakness and geo-power base.
We are playing the world of immortality at the crossroads of several major crises. The robbery in Constantinople had already taken place and destroyed the then main empire of Cain, with far-reaching ripple effects in France and Persia. At the same time, the Holy See Court is gaining support and information, almost ready to begin an era of punishment for the damned blood-sucking monster...