Ride and Kill: Regiment
A well-designed cultural context, conflict and cooperation between forces, shaping a living Pandell world
Low Demon Set
Better AI systems
Victory and Achievement System
Strengthened and more elaborate economic and territorial construction systems
An impeccable Order system. The Knights are all over Pandet, and the players/princess can build one themselves.
More small forces -- some to destroy, some to transform society, some to spread fear.
More events and missions
Dozens of NPCs that can tell you their background.
More partners NPC
More lively lead and dialogue and voice
Create and manage their own territories and kingdoms and stand ready to face emergencies!
Hundreds of new and unique items.
Special enemy heroes and forces.
Designed for experienced players, challenging.
Multifunctional additions and adaptations with different experiences of cycling.
Equipment adjustments
More than 100 weapons, horses, from open source models and 12 TH authorized Kincai equipment
I'll add hundreds of gods, and all of Liangshan's good men and most of the others will have their own weapons.
Increase the weight of a festering weapon.
Park Knife, the big knife, the whole thing.
One hand to one hand to one hand.
We've adjusted some of the unjustified weapons, and we've improved our defense.
After the war, there was an increase in the explosive device.
Short weapon speed increase.
Inoperable close-war weapons on horseback can cause 250% damage to cavalrymen and horses and 150% damage to long-range weapons.
There's an increase in the probability of the presence of an instrument in the box after taking over the city pool.
Troop adjustment
The Golden Army has increased its rangers.
Add the Green Forest Bandits.
When the player finishes his mind reading, there will be a new monster.
Adjustment of equipment/confessions of some soldiers
The soldiers are still at risk of death.
(b) The appropriate reduction of the strength of the defence to that of the blood mass, with the adjustment of the reinforced ratio of the three on the bow cycling; as in the case of the defence + 50 per cent, the increase in the number of infantry blood is greater than the number of bows;
(a) The size of the force is no longer counted as a long-range force; for example, the Seacoons and the Yi Li group are infantry, and the Li Quan is cavalry, not former bows;
scene adjustment
(a) The replacement of the taverns and halls of the Chinese cultural circle, as well as the dungeons in Liangshan, with the State scenery test for stone;
All offensive scenes were replaced by open-source, no-repeat attack scenes for the purpose of breaking the eggs, and each opening was distributed randomly to improve the game experience and freshness of the attack. Of course, maps such as snow/desert/scene will only randomly reach corresponding maps and not other maps;
Add System
New Personal Interface
New attribute interface, where you can press the attribute key (default C) in the game, view it, get help at the bottom right corner, and most buttons can get text tips by hovering;
It also includes attributes, equipment, career points, experience checks, breakthrough points, automatic reloading, fast-adding points, rapid reloading, etc.
Auto-upgrading equipment, post-war or attribute interfaces selected in trophy boxes
Once all levels of character and number of enemy killers are met, there will be breakthroughs and additions, mainly for late players, as well as for some well-established and small-growing men with the potential to grow up again, with different points for attributes, skills and proficiency and the least for proficiency.
Progressive Career and Addion System
A career progression system, which can be viewed at the top right corner of the attribute interface;
Each occupation has a top-up stunt and four different paths of development, i.e. 15*5 = 75 characteristics, while the two combinations have 15*14/2 = 105 progression effects.
The additional points system is as follows:
Note: Players receive a total of three skill points for each occupation, up to a maximum of three levels for each skill level, and moving up to a level of two, i.e. a maximum of three skills for each occupation;
The career progression is as follows:
In addition, all the good men ' s careers have been restructured to ensure their diversity, and now at least one hero is in all the advanced occupations (except the demons).
Raise the system.
After a wave of high systems has been completed, there has been a relative decrease in incentives for ongoing fighting, which has led to the introduction of a re-startable upliftable system
(a) Accumulation of anger can be achieved by continuous response, attack, fire during combat, the value of which is determined by the number of professional points and the main properties, and the number of close attack responses at the time of attack is greater than the number of long-range attack responses;
(b) may be activated by pressing Z in full anger during combat, with voice tips;
A good man needs two jobs at the same time, and the addition of a point of entry to the vocational skill point will be effective, otherwise only the main occupation will be effective; it will be primarily the integration and strengthening of the two occupations.
Direct view in the effects game.
Main construction system
The first is to add functionality, the second is to digest too many NPCs, and the third is to create a different atmosphere for the rest of the fighting.
Following the recruitment of Li Qi, the main camp can be completed as required through a corresponding dialogue;
The main camp scene was actually changed to another scene in the game, which, by definition, should have been well known, but probably a significant portion of the gasoline had never been lit into it.
There are 15 positions in the main battalion, but the job is to leave the team, and please note this;
The total number of NPCs now stands at 36 of the 28+8 NPCs, plus Tsingyu and NPCs that could be recruited in the field, totalling up to 40, disabling the main battalion of 15 and 25, which is sufficient for the players;
The team hero can train in the main camp while he is camping, depending on the proximity and distance of his weapon, and the player can be watched or cut off;
The current functions are as follows: 3 levels, 15 sub-camps, 45 de-locking:
Force prefix
Now all troops will attach random prefixes, which will affect the speed of the map and the battlefield, and the rate of explosion.
The conditions for creation are random and the prefix of national forces is related to their strength.
The results are as follows:
Value and strength of training
Each unit will receive a daily training value based on the level of the unit ' s instructor, a training value will be obtained if it wins the battlefield, a training value will be emptied if it fails or collapses, an increase in the number of troops and a lower training value.
The training values will affect the force's fighting power, and the higher the training value, the better the soldier can randomly acquire in the field, with a difference in each soldier's fighting power;
The NPC and the municipal forces, depending on the level of their training, are to be promoted to the rank of guard leader, whose number is determined by the State and the total number;
The stronger the power of each country, the higher the initial level of training and random prefixes.
The power of the State is assumed to be the smaller the territory, the greater the power of the State. Sounds unreasonable, but for a dynamic compromise;
The national power of a self-reliant player is set at a slightly different level than that of other countries, with just as little power when the city is small, and less power when the territory rises to a certain degree and increases.
Troop promotion
This pattern of promotion and discovery is used, whereby players can promote the top 10 soldiers to the rank of guard leader, the probability of which is determined by the size of the training and is triggered by the need to kill a certain number of people in several battles. There was a chance that NPC would be hidden at the time of the promotion to join the players.
There are eight people who hide the NPC, initially trying to put the NPC into a promotion pattern that is different from the players, but that is achieved because of the volume of white work and the power to use it.
Functional adjustments
The parts of the game that are in conflict with the original will, of course, give priority to the game, and in order to balance, some of them may have a slightly different character than the original.
Appropriately enhanced stunting by some of the leaders;
The name of the followers is shown when the player is killed and the perspective is changed.
Pick AI to improve it properly, and the archer won't lose it;
(b) When the construction of the city is carried out, a large map of career advancement will be shown;
(a) Improvements to the escort ' s AI;
The player is killed and the battle is won, and the settlement will jump into the winning interface.
After the escape, the prisoner will still lose his money, the rest of it.
Shortening the interval between gifts and slightly reducing the increase in affection
The other monk will accept his request.
Increase the playing field's blood, the probability of encounters, the reward increases.
Players can repeat highs in the same battle.
The King of Reunification will not leave the world.
The issues related to the national martial arts conference have been repaired, with the addition of a blood/step/sword model and monthly cycle;
The color of a self-sustaining country has changed slightly.
The NPC forces will rank their personnel.
A mind-reading mission.
The heart-reading story was continued with the addition of five heart-reading tasks, namely, Da Zong, Chu, Wang Ying, Feng Zheng and Zou Yun.
After ten mind readings, you'll have a new beast waiting for you.
Other tasks
I made a small acne egg for the 12 TH production team to give them a good model to borrow.
When a player robs a prison, he may meet a familiar face.
When a player enters town at night, it's gonna be fun.
Increased access to special equipment for eggs